Snake

Old-school Nokia style. Arrow keys on desktop, d-pad on mobile.

▂▄▆█ SNAKE █▆▄▂

Press a direction
or center key to start

SCORE: 0

The one that was on every phone in 2003

Classic Nokia-style Snake: eat the food, grow longer, don't hit the wall or your own tail. Speed increases as your score climbs, so it gets genuinely harder to steer the longer you survive.

A game older than the phone it's famous for

Snake-style games actually predate mobile phones by decades — arcade and early home-computer versions existed well before Nokia shipped one pre-installed starting with the 6110 in 1997. It was the Nokia 3210, released in 1999 and one of the best-selling phones ever made, that turned it into the game an entire generation played waiting in line or riding the bus, which is the exact look this version is built to match.

A strategy tip

The real danger isn't the walls, it's boxing yourself in with your own tail — hugging the outer edge in a loose spiral gives you more escape routes than cutting straight across the middle of the board, especially once the snake gets long enough that a wrong turn is unrecoverable.

Why speed, not length, is the real difficulty curve

A long snake is more dangerous to navigate, but the more common cause of an avoidable death at higher scores is the speed increase outpacing reaction time, not running out of board space — inputs need to be queued slightly ahead of when you actually want to turn once speed ramps up, since a turn registered even a fraction of a second late at high speed is often already a wall or tail collision by the time it takes effect.

Planning a path, not just chasing the food

Beginners tend to beeline straight for the food the instant it appears, which works fine early but starts creating dangerous, cramped turns once the snake has real length — a stronger approach is glancing at your own tail's current position before committing to a direction, and taking a slightly longer path to the food if the direct route would trap you against your own body a few moves later.